Botanica is a project that I worked on during my 1st year at Futuregames Stockholm. It is a PSX style horror game inspired by the indie horror scene and many old school classics.
On this project I mainly worked as a manager and producer of sorts, and most of my work went in to coordinating the team and making sure that everyone worked toward a common goal.
Other than that, I worked on a lot of different aspects of the game. I worked in pre-production along with the team to design the main enemy mechanics, the story, and other mechanics and features. I also did some 3D modeling, texturing, scripting, and worked on general polish.
Timeline
4 Weeks, Jan 2025
Role
Product Owner, Generalist Designer
Tools
Unity 6, C#
Team



