3D Art, Animation and Character Design
For this project I designed, modeled and fully animated a character (the Mouse), made several props (fruits and vegetables), and designed a simple logo intended as an homage to all the Nintendo games that inspired the initial concept.
When 3D modeling, I used several 3D techniques to try and recreate the style used by many early N64 games. Among them are accurate low poly modeling, vertex painting and coloring, twisting polygons, and segmented limbs on the character.





Reflection
Miced Out was a fun side-project, but 3D art is just a hobby for me. In future projects I look forward to designing systems and prototyping mechanics.


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